2016 Team Activity Report
PERVASIVE INTERACTION
Pervasive Interaction
Inria teams are typically groups of researchers working on the definition of a common project, and objectives, with the goal to arrive at the creation of a project-team. Such project-teams may include other partners (universities or research institutions).
Research centre:
Grenoble - Rhône-Alpes
Keywords:
Computer Science and Digital Science:
- 1.2.5. - Internet of things
- 1.4. - Ubiquitous Systems
- 2.6.2. - Middleware
- 3.2.3. - Inference
- 3.2.5. - Ontologies
- 3.4.1. - Supervised learning
- 3.4.2. - Unsupervised learning
- 3.4.3. - Reinforcement learning
- 3.4.5. - Bayesian methods
- 3.4.6. - Neural networks
- 5. - Interaction, multimedia and robotics
- 5.1. - Human-Computer Interaction
- 5.1.3. - Haptic interfaces
- 5.1.5. - Body-based interfaces
- 5.1.6. - Tangible interfaces
- 5.1.7. - Multimodal interfaces
- 5.1.8. - 3D User Interfaces
- 5.3.3. - Pattern recognition
- 5.4. - Computer vision
- 5.4.1. - Object recognition
- 5.4.2. - Activity recognition
- 5.4.4. - 3D and spatio-temporal reconstruction
- 5.4.5. - Object tracking and motion analysis
- 5.4.6. - Object localization
- 5.6. - Virtual reality, augmented reality
- 5.7.1. - Sound
- 5.7.3. - Speech
- 5.7.4. - Analysis
- 5.10. - Robotics
- 5.10.1. - Design
- 5.10.2. - Perception
- 5.10.3. - Planning
- 5.10.4. - Robot control
- 5.10.5. - Robot interaction (with the environment, humans, other robots)
- 5.10.7. - Learning
- 5.10.8. - Cognitive robotics and systems
- 5.11. - Smart spaces
- 5.11.1. - Human activity analysis and recognition
- 5.11.2. - Home/building control and interaction
- 8. - Artificial intelligence
- 8.1. - Knowledge
- 8.2. - Machine learning
- 8.3. - Signal analysis
- 8.5. - Robotics
- 8.7. - AI algorithmics
Other Research Topics and Application Domains:
- 1.3.2. - Cognitive science
- 2.1. - Well being
- 6.4. - Internet of things
- 8.1. - Smart building/home
- 8.2. - Connected city